The USS Eagle, NCC 2185,

A Star Trek Sim / Star Trek RPG

Presents....

OUR STAR TREK SIM GUIDE SERIES
STAR TREK SIM HELM AND PILOT GUIDE

BASIC HELM


Persons who plan Helm or Navigator or pilots need to be familiar with these terms and concepts:


Types of propulsion:

Term
Definition
Impulse
Used for speeds lower than the speed of light, also called the sublight
Thrusters
Used for manuevering and for lift off.
Warp
Used for faster than light speeds.






Location(with respect to your ship):


Term
Definition
 Aft
Behind
Foreward
Toward the bow or front of the ship
Starboard 
Right
Port
Left



Oberth Images showing the different  views of the ship: top, bottom, bow
Oberth Images showing the different  views of the ship: starboard, port and stern
Oberth Images showing the different  views of the ship:Additional- aft starboard and aft port

Directions:

There are two types of directions commonly given in Star Trek; Mark and Bearing. (Images and animations will be added here later.)

 Bearing - The direction your ship is in the XZ (XY) plane. It measures the angular difference between the direction you are headed in and the direction being described. There are two ways to describe bearing. Since this is an angular difference both depend on what vector you are using when you are describing the direction..


------Relative Bearing-  The direction of your ship with respect to the ship's heading (bow)


------Absolute Bearing-  The direction of your ship  in relation to a particular reference point. In Star Trek,  the "Center of the Galaxy" is used.


Mark - The elevation or depression  Y plane (Z plane)

NOTE: Depending on your point of view, the three axis belonging to three dimensional space can be labled differently. Here we use scientific convention first and military convention in parenthesis. This way you can recognize both. Images and animations will be added here later to help clarify the descriptons. It may be easier for people without any background in either to look at the ship labeling of axis instead of the x, y and z versions. The difference is between which axis is labeled y and which os labled z. In scientific convention: X is left right, Y is up down and Z is in-out.


Types of motion of ship (not always desired ;o) )(Images and animations will be added here later.) :


Term
Definition
Related Term
Description
Pitch    
Rotation about the x-axis
X axis: imaginary horizontal line in the  left-right direction, port to starboard axis
 Think of it as a sort of sommersault motion.
Roll    
Rotation about the z-axis (y- axis)
Z axis (Y axis):  imaginary in-out line direction, from bow to stern axis of the ship
Think of it as spinning like a cartwheel
Yaw    
Rotation about the y-axis (z- axis)
Y axis(Z- axis) :  imaginary vertical line in the up-down direction, from top to bottom axis of the ship

Think of it as spinning like a top



Phrases related to space battles or fighting

Term
Definition
Engage
Begin fighting with another ship
Disengage
Break off fighting with another ship


Types of Pursuit:

Term
Definition
Lead pursuit
Taking the path based on your prediction of the flight path of your target. You anticpate where it will be and alter your course to cross the target's flight path.Smaller or more manueverable craft can get an advantage by taking sharper turns.
Lag pursuit
The opposite of lead pursuit. You make a wider turn instead of a sharper one to a point just behind the tail of the target.
Pure pursuit
Following closely the path of the target.This is the position you want to be in for for torpedo and missile firing. Good also for closer range with phasers.


Fun stuff:

Term Definition
Slingshot effect  
Use it to catapult around a star or planet by using the force of its gravitional pull and
veer off at the right moment.This is great for escaping crashing into the planet with
little or no power and just the use of thrusters at the last (and right) moment.
If you do it just right around a star you can travel back in time (according to the
original series and the original series movies) and reek havoc with the time line.


If the above was familiar to you, you may wish to visit our Advanced Helm page to learn more.

Visit the main page of our Star Trek sim



Hail the Captain of the USS Eagle

Click here to contact us via the communicator
OR
Join our Star Trek Sim, based on the Original Series (TOS)!

Medical Links:

Star Trek Sim Medical Dictionary for Injuries: Burns
Star Trek Sim Medical Dictionary for Drugs
Star Trek Sim Medical Dictionary for Devices
Online Medical Resources (Scroll to medical section)
Star Trek Sim Medical Stories: Trick or Treatment
Star Trek Sim Medical Stories: Thalessmia
Star Trek Sim Medical Stories: Doctor Dilemma
Star Trek  Medical Buddy Icons
CMO Quarters
AMO Quarters
Cartoon Sickbay
Cartoon Monitor

Star Trek Sim Guide Links:

Star Trek Sim Guides: Helm
Star Trek Sim Guides: Advanced Helm and Fighter Pilot
Star Trek Sim Guides: Space Battles
Star Trek Sim Guides: Weapon Commands
Star Trek Sim Guides: Combat Rules
Star Trek Sim Guides: Dice


Star Trek Department Links:

Star Trek Departments and Departmental Logos
Other Star Trek Departments: Engineeering
Other Star Trek Departments: Science
Other Star Trek Departments: Security

Wanted!

KLINGONS!

1)For simming against in the days of TOS
2)For a DS9 Era Klingon Sim with an honorable ancient Klingon House

GO TO Klingon House: tuq qimat


PARENTS AND CHILDREN!

Attention Parents-STAR TREK RPG FORMING FOR YOUNGER SIMMERS:

The USS Eaglet NCC 008-013 is now forming. If you would like your children (ages 8 to 13) to sim in a totally G rated environment, please contact me at NouriKemat@aol.com . This Star Trek Sim will be based on the Original Series movie era just like the USS Eagle but will be totally geared toward a younger audience. We will be teaching them how to sim, team work and some science. Parents are welcome to join and sim along side their children